HACK THE FLAG COMPETITION
The goal of the competition is to hack and control as many flag machines
as possible. This is a chance for you to show off your hacking skills to
the assembled masses without breaking the law!
A number of computers will be setup with different operating systems
installed on them and connected to the network as "Flag" machines.
Each flag machine will have a system operator that will set it up with
a stock installation of the operating system.
Contestants will then attempt to hack the flag machines and become the
system operator. The successful teams then have to secure their flag
machine against further attacks.
The contestant in control of their flag machine at the end of the day
will be deemed the winners.
The flag machine operating systems will be announced at the conference.
RULES
- Contestants can consist of either individuals of teams of people.
- Contestants should bring their own hacking tools with them to the
event. Downloading of hacking tools at the event is not permitted.
- No denial of service attacks.
- No taking the network down for more than 60 seconds.
- No taking any flag machine, including your own, down for more than
3 minutes.
- No physical interaction with the flag machines being attacked, or
the system operators!
- In order to be counted in the game, every flag machine must...
- Be directly connected to the network.
- Have a text file flag on the machine readable by at least two
accounts.
- Run a web server if technically possible.
- Keep at least three normal services running, in addition to the
web server, in a way that a client could actually get their work done
using them.